The Foulnest Rackets Part 8: Bring Out Yer Dead

'Bring out yer dead,' croaked Flin Fleckus as he shunted his corpse cart through the dripping dankness. The semi-automated tracked cart buzzed ahead, bereft of cargo this early in the shift.

He was down in the half-collapsed stack of warehouses on the lowest levels of Foulnest, where the settlement's darkest deeds took place. Most of the fatalities from bitter gang fights and duels would have been scooped up by the Guild harvesting parties, but there were sometimes leftovers for a lowly drudge like Flin,who earned a meagre living collecting whatever dead flesh he could find for delivery to the Guild-sanctioned corpse-processing farms. He didn't intend to spend much time down here, lest he end up killed and carted away by some other carrion-scraper.

Not bad findings this time: a few shrivelled limbs wedged between the deck plates, even a ripe torso the corpse grinders must have overlooked. Still, best to leave these half-badzone haunts to the true professionals. There was a crude, slime-lined elevator at the end of the corridor. He rolled his cart onto it and set about working the crank. The gears rattled and, inch by inch, he ascended to the level above.

'Bring out yer dead,' croaked Flin Fleckus as he shunted his corpse cart along the rust-thick quayside. There was activity here: teams of dock-hands hooking and slinging cargo off the moored dust-runners. Some of the ash-rigs – and some of the dock-hands – were branded with sigils of the Iron and Coin Guild; others were more discreet, their loads hustled furtively onto wagons and the backs of pack-slaves. Flin averted his gaze from these latter- no good would come of paying attention where it wasn't bidden. He steered his cart carefully between the work gangs.

Just the one finding, but a good one: a fresh hanging. Delaque male, suspended over the quayside from a metal beam. The body twisted languidly in the wind that gusted in from the cavernous, sludgy vaults of Dogland. The cadaver's viz-augmetics dangled down his either side of his face, squeezed out of their sockets by the death throes. Who could tell if this was a suicide or a gang killing? The House of Snakes runs its schemes dark and complex: maybe murder, or maybe this poor soul had backstabbed his way into a corner with a terminal exit. Either way, no-one in the cargo game seemed to care – they went about their business, leaving the body where it was. Not so Flin. Here was good meat for the rending vats. He sawed through the rope and added the corpse to his cart. Onwards and upwards.

Flin steered the corpse cart up a few levels, rattling unsteadily over the rickety bridgeways linking the cold furnaces that now served as squalid habholes. Not much chance of any findings here – the desperate furnace-dregs would already have pounced upon any meat matter and made short work of it. But there were better prospects ahead.

'Bring out yer dead,' croaked Flin Fleckus as he shunted his corpse cart through the bustle of Cut End market. He made the rounds of the butchers' stalls and checked in with a few Cawdor ratcatchers of his acquaintance. Even a few scrapings of offcut fat from the former or critterlimbs gnawed off to escape the latter's traps could fetch a tenth of a cred or two. Not much else happening on the market this shift – no brawls or stand-offs escalating into murder – so on to the next stop.

'Bring out yer dead,' croaked Flin Fleckus as he shunted his corpse cart between the tumbledown hovels of Dhan's Town, one of several hab clusters that had sprung up in the dead factoria domes around Foulnest core. Flin usually got something out of the locals – some poor skuthead who'd carked it from a stimm overdose or acute spore sickness. If worst came to worst, he'd siphon off the contents of the communal dunny into his cart – it's all organic, after all.

Flin was halfway down the main drain that cut through the middle of the cluster of habs. He nodded and growled greetings to the locals he knew. Tattle was traded – since the Sin Eaters took off, the Smokestack Needles and Gunn's Guns had been throwing their weight around town, each looking to take over the protection rackets. Things were coming to a head, and this shift would see a reckoning. Flin clocked a clutch of enforcers from Precinct 13, on patrol and looking for trouble. Over the other side of the shantyways, he clocked the bright colours of the Needles and the drab colours of the Guns, stealthing into position. There would be gunplay, blood and – if Flin was lucky – fresh meat for the finding.

What the tattle had missed was the arrival of the Rustgate OMC, those notorious outlaws. Suddenly, there they were, whooping and hollering from the mechworks at the dome's edge, getting involved just for the violence. Flin's prospects were looking better by the click – as long as he didn't get caught in the crossfire.

The scrap went down pretty fast. There were bullets and lasbolts flying everywhere. Half the hive dwellers panicked and ducked for cover, scrambling between the hovels or into the mechwork perimeter. The other half, which included Flin, had seen it all before. They tried to go about their business – if Emprah wills it, there's no dodging that fatal shot.

Flin rolled his cart between the hovels, glancing down at the gutters and drainholes for carcass matter, and glancing up to check he wasn't about to be charged by a battle-mad ganger. The things he saw would give him tales to tell in the Working Hivers' Club for the next dozen shifts:

That enforcer who clambered on the dunny to lob a grenade at one of the Needles. The grenade bounced back at him and blasted him right back down to the dome floor. So much for Helmawr's long arm.

Gunn's lad Mumbles and Needle juve Jek going at each other with knives in the shadows of the mechworks. Another grenade went off right in the middle of their duel, but they scrapped on regardless, and Jek got the better of Mumbles in the end.

Old Jo Genge of the Rustgaters fumbling a point-blank shot at venator Noomena, then cracking his foot as he tried to drop to safety on the domefloor. Jonn Gunn put a hotshot lasbolt in his arse, but Genge but staggered on regardless.

Truth be told, that Rustgate resilience burned through the whole rumble. The enforcers, the venators and the Eschers rained fire on the Orlocks, but they just hung on like ash clams. The other gangs took a few casualties and, unlike the outlaws, didn't have much stomach for shooting up the locals. Before long, Gunn and veteran Needle Kes looked to have changed their minds about the takeover, ordering their crews to scarper.

One enforcer by the name of Angel looked to be hanging in there, ready to make a stand against the Rustgaters as they moved down from the mechworks into the hovels, but he thought better of it and ducked out back to his precinct. Flin didn't blame him, the way the Orlocks were fighting on through their wounds. No-one was going to stop them.

So that was the shift the Rustgate OMC took over the protection rackets in Foulnest core. Some would say it was dark news, another slice of the action falling into the hands of men beyond the law, but to the likes of Flin Fleckus, it was business as usual. The gangs will run their shakedowns, be they clean or outlaw. The best an underhiver can do is try to scrape a living between the bulletstorms.

Flin Fleckus scoured the alleyways between the hovels but, for all the carnage, there'd been no kills in Dhan's Town that shift. Time to roll the cart over to the corpse farm and see how much he could haggle for his haul.
One last call, just in case.

'Bring out yer dead,' he croaked.