Brokeface Edwydd swore
blind he knew some dreggy chancers who knew the ins and outs of E-Sec
boltholes and scarper tracks - if anyone could put Gunn's Guns on the
trail of the Hellhounds, it was them. Thing was, these dregs were
typical badzone ashbrains who saw fit to hang in a tangled jungle
dome, siphoning poisons from the plant life.
Jonn Gunn and his crew
of mercs spread out as they hit the dome edge. It was an old sec-mech
facility, bristling with vibrant, chem-fed vegetation. Overripe vines
twisted between support struts, jagged lianas swagged the overhead
walkways and the air was thick with drifting spores. In the thin
lumen light, the forms of oversized shardwracks and venomgorse could
be seen waving gently in the vent flow.
Three ragged human
figures were shuffling about in the mottled middome shadows, but,
squinting through the spore clouds, Gunn could just about make out
several grey-clad forms on the far side of the dome. Not scummers.
Looked like they were wearing void suits of some kind. Well-equipped
gangers, uphivers or somesuch. Rivals.
Gunn barked
instructions for the crew to split up and spread out to drive the
Voidsmen off. The Blister Sisters and Jak 8-10 readily went seeking
close quarters combat on the left flank, accompanied by scummer
Mumbles. Gunn himself and Snags headed towards the overgrown walkways
in the dome centre. Ratbite, Crusher, Drifter and Brokeface himself
made for the higher walkways.
Then, the overhead
lumens buzzed,flickered and went out. The dome was plunged into near
darkness.
This didn't worry the
Blister Sisters and psychotic Jak – all the better to creep up
close on their targets. But Jak and Mumbles strayed too close to the
venomgorse and got caught in the toxic vegetation's webby spores.
The Escher siblings
helped their gangmates free, then pressed on, charging into combat
with the closest Voidsmen, Zamandra taking one of them down with her
stiletto blade. Only the closest-range shots were viable in the
darkness – but that's all the Voidsmen needed, for one of them was
hefting a mining laser, which lit up the gloom and took the Blister
Sisters out of the fight.
Jak 8-10 was close
behind, and charged the heavy-las Voidsman, but the venomgorse had
sapped the Goliath's strength and he was summarily taken out of
action by a solid punch to the jaw. Mumbles wasn't long for the fight
either, being chainbladed into submission by the boss Voidsman even
as he crawled along, enfeebled by gorse venom.
Meanwhile, Jonn Gunn
and Snags had crept forward into the shadows beneath the mechworks.
Gunn had walked plenty of badzones in his time and stepped lightly,
but clumsy Snags blundered through the darkness, stumbling up against
a shardwrack and getting downed by its barbarous branches.
The dumb scummer whined
for help, but Gunn had no time for the fool – there were whispered
voices coming behind a nearby support stack. One of the Voidsmen was
conferring with a dome dreg, pumping him for information. Gunn moved
slowly, planning to get the drop on them and take the Voidsman out.
And the lumen rigs
across the top of the dome buzzed and flickered back on.
Gunn blinked his good
eye, trying to adjust to the returned light. First thing he got a
clear scan on was movement on a walkway just above. A duster-clad man
was staring down at him, smirking as he raised a plasma gun.
It took half a click
for Gunn to realise he recognised this creep as Detective Muller, a
downhive enforcer veteran, highly reputed for his ruthlessness –
and his quick trigger finger.
It took another half
click for Gunn to realise he was a sitting rat, right in the open
from Muller's position.
And then the plasma gun
spoke and Gunn was slammed to the deck, his carapace armour
smouldering. Gunn crawled out of the line of fire, already writing
this job off as a dead loss.
Up above, Ratbite,
Crusher and Drifter had hung back while the lights were out, but now
they were back on they found themselves mere metres away from Muller
on a parallel walkway. The detective was quick – he spun his plasma
gun up and downed Crusher before the scummer could even grab a
grenade off his belt. Ratbite and Drifter took cover and looked to
the dome exits.
As for Brokeface
Edwydd, he'd staggered off along the walkways while the lights were
still out, brashly confident he could find his way around the dome.
He'd eased past a monstrous venomgorse thicket as the lights flicked
on and clocked a local dreg at the far end of the walkway – if he
wasn't wrong, this was indeed a mook he knew from his last sojourn
round these parts.
He stepped forward
along the walkway, croaking a greeting. That was probably what
triggered the gorse, which spurted out a toxic web that entangled the
hapless scummer. He struggled to get free as the venom seeped into
his bloodstream, but it was too late – one of the Voidsmen hustled
out of the shadows and knifed Brokeface out of action.
In the end, the crew
made it out of the dome bloodied, humbled but still breathing. Later,
as he was patching up his plasma-scorched breastplate, Jonn Gunn
ruminated on how badly they'd underestimated Muller and the Voidsmen.
The bounty on the Hellhounds had clearly drawn some spire-sharp crews
to the hunt – looked like the killer plants and wreck-tech hazards
of the E-Sec badzones were going to be the least of Gunn's Guns'
worries...



