The Foulnest Rackets Part 18: Gunn's End


A sudden jolt in the pitch-black, and Jonn Gunn was thrown off the bench and into the oily slime that puddled on the floor of the transit container. He cursed and hauled himself to his knees, arms weighed down by the chains that wrapped his wrists and cut through his ragged gaolhouse weeds. Rising wearily in the locked-in darkness, he staggered unsteadily to the bench, and exhaled heavily as he leaned back against the container wall.

Time was, Jonn Gunn was as upstanding a venator as you'd find in the Primus underhive, serving his blood warrant from the Ash Gates to Down Town, and all points in between. He'd have been on the outside of the container, bringing in high-value captives for transfer. Riding the rig, swapping crud jokes and hunters' tales with the enforcers, hotshot ready and an eye on the tunnelsides and dome edges, for ambush was always a likelihood.

But that was before Foulnest, and the rackets war. Before the pact with Guilder Van Scultis had turned sour and seen Gunn and his crew branded outlaws. Before his arrest and imprisonment by the enforcers of Precinct 13. And now here he was, just another recidivist, albeit a notorious one on account of his fall from grace.

He'd been dragged out of his cell and shoved into the container at shift-start. Judging by how long the journey had lasted, they must be nearing their destination: Black Wall Station, where Gunn would be handed over to uphive law enforcement. Hive City gaols were hyper-secure, and it wouldn't be long before his time came under the blade, either the auto-guillotine or lobotomiser's scalpel, depending on his sentence.

Jonn Gunn was out of options – almost. A dozen long cycles back, he'd paid a small fortune to have a talented doc weave in a synth-flesh pocket halfway down his gullet. One sharp jab of the tongue on the release muscle at the back of his mouth and he'd retch up the pocket's contents: a chrono-crystal, one of a looted pair. Somehow, he could make use of it to escape.

But Gunn recalled what had happened when the first crystal had accidentally smashed – the random time-skew, the sudden trauma of accelerated ageing, poor Ratbite Ruddlestone crumbling to ash. Too risky. Better to save it until the final shift, until his death watch.

Besides, there was another possibility. Gunn grimaced in the darkness, and wondered if Noomena Greyz and the boys were still as good as their word.

++++

For cycles untold, Black Wall Station had been nothing more than a sealed transit point located beyond the highest levels of E-Sec, one of countless fortifications across Primus intended to stymie the bleed of the badzones into lower Hive City. But with the resettlement of Foulnest, it had come to serve as a key link in the uphive-downhive chain, and a modest shanty town had sprung up on the sumpwards side of the cavernous domespace that the wall cut across.

Now, a crawler rig and trailer was approaching the outskirts of the shanty, crushing its way through the hostile vegetation that clustered along the settlement edge on the domeside furthest from the wall. The rig was manned by the enforcers of Precinct 13, along with dandy venator Slash Memento. Captain Doyle had protested that his patrolmen could handle the op, but Memento insisted on being present when his old rival was handed over to his final fate. Two transit containers sat on the trailer, with a prisoner apiece: Gunn in one, Sheila Fontaine of the Rustgate OMC in the other.

The final run in to the Wall Station would take the rig along a roadway which cut between towering corroded manufactorum ruins, relics of the dome's long-dead original use, and then the low-level, ramshackle scrap-habs of the shanty itself. Downhivers and scummers were mooching around the settlement, and a couple of gangs were loitering obviously in the ruins, primed for trouble.

Plenty of ripe ambush spots, and Precinct 13 knew it. Which is why Gunn's Guns had spent cycles plotting their rescue shot.

The plan was to hang back in the ruins and wait for the rig to roll almost as far as the shanty, so it was hemmed in on the narrow roadway. Lazko Ozwik and Mumbles Mervik would hide out uplevel, ready to open fire and start a distracting ruckus. With the rig slowed or halted, Noomena Greyz and Snags Skivvens would hit the back of the trailer and spring Gunn. They'd scored a couple of enforcer bodysuits and sprayed them up in Precinct 13 colours with the notion that, in the confusion, the coppers might mistake them for reinforcements and hold fire. Even a few clicks' extra time might make all the difference.

The Guns lurked in the domefloor shadows, primed for action. Cynical venator wisdom has it that you run the op, you take your shots, and if things go sumpwards, you walk away. But this time, it was different. This time, the stake was no less than the life of the man who'd forged them into a crew. The man who, one way or another, commanded their respect and loyalty.

'Sharp time, boys, let's do it,' said Noomena, flexing the collar of her enforcer suit with uncomfortable finger. It was overly cumbersome in comparison with her customary bodyglove. Still, she looked the part more than Snags, his prematurely-ancient frame swamped by the bulky reinforced armour.

They looked on with some envy as Mumbles and Lazko, moving easily in their usual downhiver garb, strode over to a ladder and clambered up to the first level, streetside. A few clicks, then Lazko crackled over the vox.

'We're in position, got a sweet scope of the rig route.'

'Spirestraight,' confirmed Noomena. 'Hold it there until I give the signal. And keep your heads down – we do not want the coppers catching sight of us too soon.'

'Affirmative,' said Lazko, and then, 'Here's a thing. I'm seeing that Veiled Cartel fragger Lucien up across the way. He's mixing it up with two crews, Orlock and Goliath... not sure what he's about.'

'Probably some standard Delaque skut,' voxed Noomena. 'Bound to end in scrapping. Good. We can rely on that for the distraction. Works to our advantage.'

The rig was rolling between the ruins now, pinched in on both sides, walkways crisscrossing above it. The foremost tracks and nose rumbled into view just a few metres away from where Noomena and Snags were hiding.

'Now?' said Snags, his ancient brow furrowing.

Noomena glanced past the rig, up and over the roadway. Whatever Lucien was doing, it looked to be kicking things off: the Orlocks and Goliaths were rushing each other, pulling guns and blades. Precinct 13's attention would probably be focused that way, but still...

'Hold it a click longer,' said Noomena. 'Let's stir the slop a bit, then make our move. Pop a smoke grenade in front of the rig, then follow me.'

'Got it,' nodded Snags. He yanked a grenade from his belt, pulled the pin, and lobbed it. As he turned and followed Noomena back round the ruin, the grenade detonated and filled the street with grimy smoke.

A level above, Lazko took in the scene. Between the twisting plumes of smoke, he saw two Goliaths sprinting heavily across a walkway towards the Orlocks on the far side. They were met with a wall of gunfire, enough to send them flailing to the street below. Even their bio-boosted muscle was no match for super-heavy treads – Lazko winced as they were crushed by the oncoming rig.

The smoke was thickening and it it was hard to make out what was happening, so Lazko turned and looked along the roadway, towards the Wall. Something they hadn't factored in: another rig, crawling through the shanties to meet them. It was crewed by enforcers, and some flash-looking type and his entourage. Lazko squinted and made out details – the flash type was Bellerophon Smeed, another old rival of Gunn's, presumably in zone to take custody. Time was tight enough for this caper, and it had just got tighter.

But here was something: a fight was breaking out on the far rig. Pistols and blades were drawn, flashing in the downhive lumenlight. Looked like Smeed's crew was scrapping with their enforcer guides. And beyond that, figures zagging across the roadway, loosing shots and screaming battlecries. Some of them were those three-armed muties of the Krass strain, some of them wore the colours of the Rustgate OMC.

Lazko grinned beneath his rebreather. Trust that madman Ray Void to bring the confusion, whether it was called for or not.

Mumbles had likewise spotted the tumult down the road, though he was more stirred up by it than Lazko.

'Hrrr-hrrrrrgh!' growled Mumbles, nosing his shotgun out onto the street.

'Fragdammit, wait for Noomena's -'

Too slow. Mumbles opened fire on the near rig, peppering its steely flank. Most of Precinct 13 were fixed on the Goliath-Orlock rumble that Lucien had sparked, which wall still raging across the towertops to the right. But Slash Memento picked up on Mumbles's shot – and his venator instincts told him this was more than a random overspill of the gang fight they were rolling through.

Memento pulled out a canister from his overcoat, primed it, and deftly threw it into Mumbles and Lazko's sniping spot. There was a roar as the chems in the canister combined and drenched the level in fire. Memento smirked, tweaked the tip of his barbe, and stepped across the rig deck to address Captain Doyle.

The flames burnt out as quickly as they'd arrived. Lazko rolled onto his back, his fatigues smouldering. He'd been singed, but not set alight. 'Mumbles? You still sharp?'

'Hrrgh.' A rueful affirmative from Mumbles, who'd been likewise scorched but was otherwise unhurt.

Lazko carefully peeped out onto the street as he got back on the vox to Noomena. 'Big trouble. They're onto us. The creep Memento is chatting up the captain...'

Noomena and Snags were round the back of the ruins. The rig trailer was level with them now. Two containers, two captives, with Enforcer Riggs acting as rearguard.

Lazko was still buzzing through on the vox. 'Reckon if you're gonna make the move, you've got to make it now... wait, Memento's moving again. Towards one of the lock-ups. Oh skut, his gun's out, he's opened one of them up, he's - '

One shot rang out, distinct from the background rattle of the gunfights on the walkways above and towards the Wall. One shot, muffled by the confines of a transit container. One shot, execution style.

The back end of the rig and trailer was level with Snags and Noomena now.

'Talk to me, Laz, what the frag just happened?'

Buzz on the vox, then: '… just put a bullet in one of the … I dunno which … Wait, what the frag is this now?'

'Laz, talk to me. Can you scope who got wiped, was it Gunn? Was it Gunn?'

Vox static. Lazko had been thoroughly distracted by events at the front of the rig. Lucien was standing on the walkway above, cackling icily as the steam rose from his melta muzzle. He'd just blasted Captain Doyle through the chest.

Hearing nothing from her crewmates, Noomena's patience ran out. 'Frag this. Snags, put some smoke out. We're going for it.'

'Spirestraight,' said Snags. 'So we're gonna see if the coppers buy us as reinforcements and -'

Noomena fluidly stepped out of the shadows, aimed her plasma pistol, and took Riggs out with one overpowered shot.

'Nah,' she said. 'We're going to run on up the back of those boxes and see if those skutheads didn't just kill the boss man.'

Snags growled his frustration – how many shifts had he spent chasing up black market connections to score them the enforcer uniforms, all for nothing? He popped the smoke grenades and tossed them out into the roadway between the ruins and the rig, affording some cover.

They had to move fast. Couldn't count on the battles down the road to keep Precinct 13 and Memento occupied for long. Noomena and Snags darted through the smoke, reaching the back of the rig. They scrambled up and huddled behind the containers, which had access hatches at both ends. A solid shot from Snags's shotgun popped the lock on the first crate, and Noomena set one foot inside.

The interior was dimly lit by the blue plasma glow of her pistol coil. Bloody matter on the wall. Something slumped on the grimy floor. Prisoner's rags, chains. A fresh corpse.

Noomena took another step. The glow washed over the corpse. It was Fontaine, the back of her head blown off.

Snags stumbled aside as Noomena ducked out of the container. 'Bust that other lock,' she said, pointing. 'Come on, old man, quick!'

Up in the ruins, Lazko and Mumbles were hunched, making out what they could through the drifting smoke. Precinct 13 were scrambling around the rig, trying to pin down mocking Lucien on the walkways above. Mumbles caught a glimpse of Memento.

'Hrrrrrgh hrrrrh.'

'Yeah, I see him,' said Lazko. 'He's got an eye on the lock-ups – probably going to head back there...'

Lazko was about to flick the activator on his vox and warn Noomena – but the situation shifted suddenly. Lucien fired off his grapple line and swept down onto the rig deck, where he was swarmed by enforcers. Blades flashed and the Delaque leader's cold laughter rang out as he stood his ground. Memento had no choice but to turn back to meet this pressing threat.

Meanwhile, Snags had blasted the lock off the second container. Noomena swung the hatch open.

There was Jonn Gunn, blinking as the domelight washed over him.

'Ah, there you are,' he said, and grinned through his ragged beard. 'Was starting to think you wouldn't show up.'

They bundled Gunn out of the container and voxed through to Lazko and Mumbles. Ray Void and Lucien were causing more than enough mayhem to distract the enforcers, enabling the Guns to meet at the dome edge without further bother.

Pausing at a tunnel mouth, they looked back towards Black Wall. Sounds of violence echoed across the domespace, and flashes of muzzle flare lit up the smoke drifting through the ruins and habs. A typical shift in the E-Sec Underhive.

'Long road since we set out from Sector H8,' said Snags, a thousand wrinkles around his too-old eyes.

'Hrrr,' agreed Mumbles, wearily.

'We done here?' asked Lazko, ready to power down his plasma gun.

Noomena sighed as she untied her dye-tipped hair and looked to Gunn. 'What do you say, boss man? We done?'

Jonn Gunn cast a last glance around. He was tired and bitter and sick of it all.

'Yes,' he said. 'We're done.'

They turned and set off down the tunnel.

++++

In the drinking dens and hab holes of Foulnest, they still tell tales of Jonn Gunn, the time-cursed venator-turned-outlaw. For the law-abiding, it's a cautionary tale of how a good man went bad; for the lawless, it's a cautionary tale of how a bad man got caught.

They tell tales of Snags Skivvens and Mumbles Mervik, loyal to the end; Noomena Greyz and Lazko Ozwik, who came to their old hunt-mate's aid; Jak 8-10, the Blister Sisters and Crusher Retzo, the wild ones, fodder for the corpse farms; poor Rabite Ruddlestone, turned to dust; Drifter and Ashman and two-faced Filthy Frenk; and of course, Brokeface Edwydd, who couldn't die, and whose current whereabouts are any hiver's guess.

They tell tales of how the Guns came to Foulnest on the trail of recidivists and, in the name of the rackets, became recidivists themselves. How they fought like sumpfiends in the scouring and reclamation of the settlement. How they scored big in the Great Confusion, though their chrono-crystal loot turned out more curse than blessing. How the Coin Guild crossed them – or did they cross the Guild? How Gunn took on half of Precinct 13 single-handed, and lived to fight another shift.

No-one knows for sure what became of Gunn's Guns, but there's plenty of idle speculation. Some hold that they fled to the Dogland Wastes, or even beyond the Shell, and have carved out a bandit empire, preying on the caravans of the hated Coin Guild. Others claim they were hunted down and executed by offworld agents of the Holy Ordos, paying the ultimate penalty for their time-trespass. Some say they bought their way uphive with the priceless chrono-crystal, and now work under the aegis of a Noble House, doing wetwork and other dark ops.

Because Necromundans are grudge-minded folk, most would agree that, if they're still alive, Jonn Gunn and his crew are plotting revenge, and will return to E-Sec one shift to pay back those that wronged them: Slash Memento, Corvus, Glaw, Lucien, Kez, Ahab, Ray Void, Doyle and most of all Guilder Lymeris Van Scultis.

They tell tales of Jonn Gunn and his crew, of shifts gone and shifts still to come. But as any sump-eyed scummer will attest for the price of a chem-hit or a bottle of second best, a downhive tale's like a crapshoot game: the truth won't be told until the dice are rolled.


The Cannibal Wars of Old Foulnest Part 8: The End of the World

Foulnest was beyond salvation. The tunnels and domes echoed with screams, not all born of corporeal mouths. Shadows reached out and grabbed the unwary, splitting them open as they were dragged beyond the veil. Madness and possession skipped from hiver to hiver as easily as the common spore flu. Cannibalism of flesh and tech ran rife as bitter battles raged over ever more scant resources. There was only one option left for gangs with any shred of sanity left: get out.

Of course, the Middenmans had long left sanity behind, enraptured as they were by the apocalypse gripping these sumpwards zones of E-Sec. When news reached the Middenkirk that gangs were converging on a trio of transports, surely the last that would leave Foulnest before the ultimate lurch into darkness as the power lines gave out for good, the Cawdors promptly seized arms and sallied forth – how dare these sinners presume they might escape the sublime end of the world?

The exit point was an old hangar dome, a great cavernous space in the upper reaches of Foulnest. The centre of the dome was dominated by a maglev terminus; at either end, there was a landing pad awaiting the last flyers. The seven surviving Middenmans knew they could not sabotage all attempts to leave, so focussed their attentions on the nearest landing pad. The dome was teeming with fighters; no doubt each vehicle would be the focus of bloody struggle.

Sharp-eyed Scourge-Thyself-For-Thine-Sins made out two gangs emerging from tunnels mid-dome: the Inglorious Bastards, who'd clashed with the Cawdors several times over the preceding cycles; and the three-armed mutants of Kreel's Ascent. Clearly, they were intent on reaching the landing pad, something the Middenmans could not allow. They would rush to meet the cowardly unbelievers and prevent them from boarding the transport when it arrived.

Torment-Unending-For-The-Unworthy bade his followers throw up a screen of smoke to mask their approach to the landing pad. Grenades were duly thrown, but as the smoke billowed out, Pity-Not-The-Recidivist spotted another gang in the zone: the twisted sinners of Joab's War Party, a band of wrong-godhead cannibal mutants. Unstinting-Is-His-Vengeance, a mad glint in his eye, suggested that the mutants would make fine allies after a fashion, for they were probably as intent on preventing escape as the Middenmans were. Torment grudgingly agreed.

As if by way of confirmation, one of the War Party clambered out of a ventway behind the Bastards and lobbed a firebomb into the Van Saars' midst. They were washed with flame, and those who were not set alight were driven forward toward the landing pad.

There was no time to waste: the Cawdors advanced into the smoke, hoping to lay an ambush. Scourge took aim at one of the Bastards and fired his longrifle. The Van Saar was pinned, and the Bastards moved forward more urgently – right into the Middenmans' path.

But then there was a roaring from overhead: a flyer had arrived through a cavernous transit-shaft in the dome roof. The pilot was unsure where to land, and, as the vehicle hovered, its downdraft swept away the Middemans' covering smoke. They were left exposed to the Inglorious Bastards' guns.

The Van Saars wasted no time. Pulsing rad blasts tore through the Cawdor advance. Hyper-dosed with radiation, the Middemans suffered mass cell-death and instant, gut-churning trauma. It was enough to push them beyond the final brink of utter insanity. Sheer raging animalism took over.

Torment-Unending-For-The-Unworthy had taken the brunt of the blast and, as his organs ruptured under rad-induced strain, he crawled to the shadow of a rusted container and watched his followers as they reeled, howling and hooting, clawing at their masks and setting their ragged robes alight. All was lost. Torment, usurper of the Middenkirk, smiled as he lost consciousness and died.

Blessed-Are-The-Abject, upstart juve, was the only Middenman to escape the rad-insanity. Clearly, the Emprah had plucked his fellows' souls from their bodies and replaced them with those of wild beasts. Blessed's mind raced – why had he been so forsaken? Still time to prove his worth in the eyes of Him-on-Terra. He readied his stubber and started towards the landing pad, stepping out from the cover of a container.

A salvo of Van Saar lasfire caught him and and he dropped to the domefloor, dead.

The flyer had finally settled in a great cloud of scouring dust, and Kreel led her acolytes toward it, with the Bastards not far behind. But Joab's mad cannibals got there first, swarming on board and chewing the pilot's throat out. One of the mutants clumsily fumbled with the vehicle's controls. Buttons were hammered, levels jerked, and, after a while, the flyer lurched off the domefloor.

Cackling with glee, the mutants managed to steer the vehicle across the dome and into the support struts of the maglev train. The ensuing fireball consumed several C-Section enforcers, and caused much delight amongst the Miscreants, ever at the centre of the vortex of Chaos that had engulfed Foulnest.

A few hardy gangers escaped the transit hall that shift, regrouping uphive to face stern interrogation by Imperial agents. Others, like the Inglorious Bastards, were stranded in the all-consuming darkness to fight for bitter survival against the cultists and mutants who now controlled the zone. Many shifts later, their grim fate would be revealed as a plan was enacted to reclaim Foulnest and restore the brutal order of House Helmawr. But that's another downhive tale...

As for the Middenmans, they were last seen at the fringes of this final battle, Redemptionists beyond all hope of redemption. Unstinting-Is-HisVengeance, erstwhile leader of the crew, had set about his fellows with his chainglaive, commending them to the Emprah even as he carved them limb from limb. With his bloody work done, he fell upon his own churning blade.

They had locked and sealed the Middenkirk before setting out to their doom. Even now, many long cycles after the Cannibal Wars, it sits forgotten in a neglected corner below Foulnest core, seeming nothing more than another rusted container unit. Perhaps one shift, a scavenging true believer will discover the junk-relics within, and E-Sec will know the furious faith and fire of a new generation of Middenmans.