The Ballad of the Bullkroks Part 2: Boss Fight


Every bron in Sinkside has toiled in the Scorch Works at one time or another, and every bron will tell you that no-one bossed the forge mobs like Heavy Wrecks: strong as an ambot, quick as a lashworm, crafty as a downhive rattler. His task was to see smooth slabs of Goliath steel off the end of the line, all shift, every shift. He prowled unceasingly from towering blast furnace to hissing finishing mill, drawing and testing samples from the hearths, checking and rechecking the sacks of alloy additives, lending his brawn to help haul the great cradles from platform to platform. He picked the right moment to drain the furnaces with unerring accuracy, always first to get his hands on the great plug drill, first to drive it home and unleash the molten flow.

For any forge boss, the paramount task is to keep his gangs in line. When to shovel, when to plug, when to haul. Wrecks called it. Who's trusted enough to work the snort valve? Whose stimm-tolerance suits them to lugging ladles or piledriving scrap? Who's been running sloppy and deserves a shift skimming slag at the blast furnace top? Wrecks knew. And when stimms overspiked and tempers frayed, Wrecks didn't hesitate to smack some sense into any fractious bron that needed it.

One such situation was afoot this particular shift. Heavy Wrecks was on Line Four, marching down from the blast furnace end on a timeworn catwalk ten metres above the forge floor. He was passing over the midline row of open hearths, eyes alert. Subcrews were shovelling scrap into the furnaces to mix with the molten iron, and there should have been an unbroken row of fountaining sparks as each spadeload was heaved into the heat. But there - hearth number seven agape, glowing red, undisturbed. No spark showers. The crew wasn't on it. Wrecks squinted through the heat-shimmer at the half-shadowed forms of the crew, picking out distinctive crest-cuts and tattoos – he knew every man on the line. A solid bruiser by the name of Thrag-13 was kicking off, and something needed to be done.

Heavy Wrecks stepped to the edge of the catwalk, squatted and sprang off into the open dome. He grabbed hold of a swagging of chains dangling from an overhead crane arm, trusting the pulleys and counterweights to drop him swiftly and safely to the pit floor. Throwing his weight to the left, he came down by hearth number seven, right in the middle of the brewing ruckus. Thrag had knocked three of his crewmates on their arses, and now stood, flexing and defiant, shovel held fight-ready, silhouetted by the furnace mouth behind him.

The sheer noise of the activity across the Scorch Works – clanging hammers, screeching sirens, grinding machinery, roaring forges - would drive an unaugmented human deaf in a slice of a shift, but it was mere inconvenience to the rubbery eardrums of a Goliath. Though vocals were all but useless down here, Half-hand could express all that needed to be said.

Wrecks had the subcrew's attention, and he chopped his fingers through three different formations and gestured to distinct points on his muscle-thick upper torso.

Back to work. Now.

Thrag-13 grinned as he half-handed back.

Make me, boss-meyn.

Wrecks couldn't make out Thrag's eyes in the thick shadows, but he saw that the bruiser's hands were shaking as he signed. Not fear. Stimm withdrawal. Thrag had been overcooking it and his body had gone into adrenaline overdrive to fight off the heavy comedown.

One warning. Stand down, signed Wrecks.

He knew that Thrag, with his brain glitching, wouldn't pay any heed, and the rest of the subcrew knew it too – they'd backed off to make enough space for the inevitable brawl. As Thrag and Wrecks circled each other, the boss noted with satisfaction that the crews at the rest of the hearths hadn't stopped work. This wasn't a stop-and-scope Slamdrome spectacle. He'd trained them well to keep their minds on the graft, and nodded as he glanced up and down the line.

Thrag saw an opportunity in Wrecks's moment of distraction, and lunged forward, shovel swinging. Heavy Wrecks was expecting this, of course – he could second guess a stimm-starved lunk any shift of the cycle, and he'd exaggerated his glances along the line precisely to provoke the upstart bruiser.

Thrag's shovel swung a full crescent through empty air. Wrecks had ducked aside, reaching to his belt and unclipping the brute cleaver that hung there. Thrag stumbled forward, dragged by the momentum of his shovel swipe. Wrecks moved fluidly around his hunched opponent, raising his left foot and bringing it down with steady, inexorable force on the haft of the shovel. The tool was forced down, but Thrag refused to let go even as his knuckles scraped the grainy rockcrete floor. Wrecks raised his cleaver and swung downwards - another heavy, smooth action.

The watching crew winced despite themselves. But there was a scrape and a clang, half lost in the din of the dome, as the cleaver sliced cleanly through the steel haft of the shovel, a fingerwidth away from Thrag's hand.

Any sensible bron would have known there and then that they were beat, but chem-jagged Thrag was far from sensible. He reeled back, brandishing the shovel haft. Wrecks straightened his back and let the cleaver hang loosely at his side. His power spoke through his stillness.

Thrag came at him again, driving the haft ahead of himself as if it were a plug drill. It was easy work for Wrecks to slap the haft aside with the flat of his blade. Again, the bruiser stumbled, and again, the boss raised the cleaver high.

Wrecks chopped down, but as his arm swung, he relaxed his grip for a split klik and let the cleaver swing round in his hand. The blunt edge of the weapon caught Thrag on the back of the head, just above his slugsocket. The upstart was knocked unconscious and dropped to the floor.

It was over in less time than it took to reload a rivet cannon.

Heavy Wrecks beckoned over a couple of juves who were shunting an empty scrapcart past. He signed to them to lug Thrag-13 off the forge floor and back to the Hablocks. He didn't expect any more trouble from him, at least not for a cycle or two. Every bron acts out now and then. Nothing a few shifts skimming slag won't fix. No need to sign to the rest of the subcrew – they were already back at work.

Few forge bosses in Sinkside could match Heavy Wrecks for respect. He was born to it – natborn, in fact, the product of generations of carefully arranged breeding accords between Palatine enclaves, all part of the Overtyrant's grand plan. The skinnies have it that Goliaths are dumb folk, but short lifespans inevitably focus the mind on legacy. Such things were beyond Wrecks's station, though, and he turned away from the hearths to head down to the finishing mills.

He'd barely moved when he saw something in the shadows, away from the line. A hooded figure, wrapped in a heavy scrapcloak, plate armour beneath. The figure gestured Half-hand:

Saw the fight. Good work.

Wrecks presented his full bulk, flexing hostility, and signed back at the intruder.

My forge. Who are you?

The figure took a step forward, enough for the forgelight to reach beneath the hood. More Half-hand:

An old bron. We talk.

It was Fraggenstein, former Graav of Sinkside.

Talk? I'm working.

Fraggenstein grimaced.

Got new work for you.

Every bron will tell you that no-one bossed the forge mobs like Heavy Wrecks. And then came the shift when Fraggenstein roped Wrecks into his downhive death quest.