The Joy of E-Sec Part 6: To Scour Foulnest

There are countless dark corners in the Primus Underhive, where death lurks around every blind turn and in every lumen-starved badzone dome. But there are few places whose mention will prompt even a seasoned downhiver to reflexively sign an aquila and mutter a prayer lest misfortune brings their sorry hide there. Heretic's Hole, refuge of the most villainous recidivists, is one; the accursed, witch-haunted Charred Cross sector is another.

And then there's Foulnest.

Festering in the furthest depths of E-Sec, where the crumbling badzones meet toxic sump, long has Foulnest had a reputation for the worst kind of criminality. First came Archprint bootleggers, who made use of the disused maufactories to churn out counterfeit weapons, ammunition and other wares. Then there were the smugglers, traversing the hazardous sumpways to ferry contraband from the Ash Wastes and Forbidden Cities. As time passed, the lifeblood of Foulnest turned darker still: cold traders added their offworld goods to the smugglers' lines, and the forge-bosses' output showed increasing signs of heretekal modifications. Inevitably, the taint of Chaos seeped into the place.

Such infection demands purgation. Certain Imperial records, sealed by order of the Adeptus Arbites and Inquisition, detail the martial zeal that was directed at the settlement and its surroundings in a massacre that scoured the zone clean. After the exorcists and techorcists of the Ministorum and Mechanicus had concluded their explusionary rites, Foulnest fell silent. It was just another stretch of badzone, haunted by mutant dregs, shunned by Ratskins, and remembered in dark legends that passed by word of mouth from Hacked Knee to Old Bedlam Town and beyond.

But that was many long cycles ago, and the Underhive is an ever-changing place.

Driven out of Sector H8 after their heretical tendencies were exposed during the Hacked Knee Guild War, the notorious Hellhounds took refuge in Foulnest and, aided by their helot cultist allies, relit the forges and reconnected the air vents. Their worship of the Wrong Gods would find strong empyrical purchase in those accursed domes. But sure as Laudate follows Vigil on the death clock, so justice follows recidivism from spire to sump. House gangs and venators of Sector H8 and elsewhere braved the wilds of E-Sec to hunt the Hellhounds down and claim the bounty on the sinners' heads, and all paths led to Foulnest.

So came the shift that Gunn's Guns arrived there. Not one of them left the place unchanged. Some never left at all.

The crew had passed through the outer manufactories to a dome at the heart of the complex. The lumen rigs flickered above an expansive space dominated by a tall tower and a handful of lower structures, all connected by a network of rusting walkways. On the far side of the dome, a rough barricade had been formed from untidy stacks of armoured containers; beyond the barricade, a guttural chant was in progress. The sound induced a physical reaction in the mercenaries: teeth aching down to the root, itches in the backs of eyeballs, static ripples over greasy hair. There was witchwork here.

Jonn Gunn barked gruff orders: 'Ratbite, Drifter, Snags – with me. We'll hit that walkways up above and see if we can't scope some smart shots. The rest of you, run the dome floor, work forward. We need to get past that barricade.'

Jak 8-10, Crusher and Mumbles marched off towards the high tower with the Blister Sisters and Brokeface Edwydd limping behind. The latter three were still recovering from injuries suffered in the fight against the Faithful Sons, but all hands were required for this venture – needs must as the daemon drives.

Gunn was climbing a ladder to the walkways when he spotted movement ahead, in front of the container wall. There was a grey-clad figure lurking in the shadows of the high tower's middle deck, back turned on Gunn and his men, aiming a long rifle towards the barricade. As Gunn reached the walkway, he glanced around and saw there were several more grey fighters advancing toward the container wall.

'Well damn it sumpwise,' snarled Gunn. It was the Voidsmen, no doubt with their enforcer ally Detective Muller.

They'd met this crew a few cycles back on the other side of E-Sec. The encounter hadn't gone well, but the grudge could wait given the mutual foe they were up against. Gunn overheard the nearest Voidsman voxxing through news of the Guns' arrival, and the crackle of a response – probably Muller himself. The Voidsman nodded to Gunn and gave a sharp thumbs-up – it seemed like the rival crew likewise thought an alliance was in order.

A handful of cultists came scuttling like midden-beetles through a gap in the container barricade. The hunters on the walkways had a decent enough view, but once again Gunn muttered a curse.

These weren't the Hellhounds.

Helot rags in different colours, though they bore the telltale totems and daubed symbols of wrong-goddery. Gunn had come looking for justice for the Hacked Knee folks who'd fallen victim to the Hellhounds, but this too would have to wait.

Whatever ritual these sinners were enacting needed to be shut down, click-smart.

The Voidsmen, having garnered more intel on their E-Sec quest, were ranged across the dome ahead of Gunn's Guns, and were set to open fire on the emerging cultists when a shrill ullulation sounded across the zone, drowning out even the cult incantation. Suddenly, the air was thick with crude pipework arrows flying in from all sides.

The trespassers, both cult and hunter, had drawn the attention of a mutie tribe who made their crude home in Foulnest. Too puny to engage in direct combat, the muties were trying to drive the intruders off from afar, but for the most part their arrows were poorly aimed or too weak to pierce armour. A few clicks later, the muties withdrew and the cult incantation echoed loud once again. Such are the badzones.

While Ratbite crept off to the left, looking for a prime sniping line, Gunn, Snags and Drifter moved to support the Voidsmen in the tall tower. The gunners exchanged shots with the cultists on the dome floor – autofire, longrifle rounds and the searing beam of a mining laser – but this did little more than send fighters ducking for cover.

The atmosphere in the dome was already enough to set a hardened gang on edge, but as the chanting reached a crescendo, the feeling intensified. Lances of queasy sensation rattled through the hunters' skulls and down their spines, churning their stomachs and bowels. Every Throne-fearing body in the dome fought back a wave of powerful nausea. Drifter Zensen bent double and vomited copiously; one of the Voidsmen opened the vents on his vac-helm to do likewise.

On the far side of the barricade, the air next to the obscene effigy roiled and twisted, and the cult witch grinned malignantly. The air somehow tore and coalesced simultaneously, forming into an impossible shape: a pink mass of tentacles, grasping hands, jagged teeth and mindlessly intelligent eyes. A fresh horror had come to the Underhive.

The horror surged forward on wrong-jointed, fluid legs. It slithered though the gap in the barricade with a mad cackle. The Voidsmen trained their guns and peppered it with heavy lasbolts and bullets which ripped the target apart.

But the gummy shreds reassembled into two new forms, pink turning to blue. The cackling monstrosity was reborn as two grumbling fiends who continued to dart forwards. The cultists exulted to have such blessed children in their midst.

Beneath the tall tower, Brokeface Edwydd had witnessed all this.

'Holy fraggin heck, may the Emprah, Sangwingus, Guileman and all the fraggin saints preserve me!' he gasped, ducking out of sight and pressing his back against a support strut. Reaching to his belt, he unclapsed his flask of second best and took a long swig. The burning rotgut overpowered the nausea, and he winced away the itch in his optic nerves. He reclipped the flask and readied his autopistols - with a bellyful of booze, an Underhiver can take on anything. Or at least, he thinks he can.

'Come on, then!' Brokeface slurred as he launched himself off the strut and back round the corner.

Immediately ahead, Jak and the Blister Sisters were moving to support the Voidsmen. The Eschers and Goliath were brave enough, or just plain crazy enough, not to be daunted.

'Let's make mayhem!' came the shrieking rasp through Zondra Zee's respirator unit as she started forward.

Beyond the hunters, there was a narrow strip of open domefloor and then the gap in the container wall. There, the cultists, buoyed by the summoned horrors, were lighting and hurling crude incendiary bombs.

The bombs impacted, washing the area with flames. The lead Voidsman, bossman Ray, was floored and set alight. Another Voidsman and the Blister Sisters were pinned but the flames didn't catch.

But this was slim respite for the hunters – one of the blue horrors, seemingly unimpressed by its mortal groupies' efforts, grumbled forward and levelled its fingertips at Zondra Zee as she lay on the deck. Multihued flames burst from the horrors hand and engulfed the Escher exile, who screamed and writhed as the unholy fire clung to her.

Jak 8-10 was hobbled, but his murderous instincts were as quick as ever, and the horror had strayed too close. Never one for deep insight, Jak's brain couldn't process the full obscene implications of the thing's presence, and he made to deal with it as he would regular hive vermin, limping forwards at speed and timing the swings of his axe and spud-jacker to make heavy contact as soon as he got near enough.

The weapons bit into the horror's strange flesh, and it wailed miserably as it died – or, more precisely, as it changed again, splitting into twin pairs of sentient flame that danced around Jak and giggled as they singed his ankles and backside. Enraged, the Goliath set about stomping the flame-horrors into sooty smudges on the dome floor.

Zondra, still ablaze, had lurched to her feet and ran screaming towards the barricade wall. Her path was blocked by a simpering cultist who lashed out with a club fashioned from junk metal as she drew near. There was a damp snap as the club made contact with her burning hood. The Blister Sister dropped hard, neck askew.

Zamandra Zee had ducked out of the way of the flames and was back on her feet just in time to see her sister fall. She charged forward, stiletto sword raised. Where Zondra had screamed in agony, Zamandra screamed for vengeance: 'I'll have your eyes for this, ratfart!'

She thrust the tip of her sword at the cultist, aiming for the slits in his hood. But the cultist was fighting with the righteous zeal of a true believer, his god made manifest at his side, and he dodged the snaking blade with ease.

The crude club swung again and caught Zamandra overstretched. She took the blow just above the waist, and crumpled to her knees at the impact. The cultist swung the club round and slammed it down on Zamandra's head. A snap as her skull broke. She joined her sister on the cold deck.

The triumphant cultist chuckled and howled a prayer of thanks, gibberish to the non-initiated. His doggerel exultation blended into the chanting which has resumed beyond the barricade.

Gunn saw all this from the tower above. 'Lads, if we don't get over that barricade soon, frag knows what that witch might conjure up next. Drifter, run left – join those Voidsmen making a break for the top of the wall. Snags, with me.'

'Aye, boss,' replied the hunters. Downhive scummers though they were, they'd learnt to respect Jonn Gunn's orders.

Snags and Gunn made it to the edge of the high tower's mid level just as the cultists below flung out another clutch of bombs – frag grenades, this time. The hunters were blasted off their feet but otherwise unhurt.

Straight below, in the gloomy domefloor level of the tall tower, Crusher was looking to give the cultist a taste of their own fungus – he yanked a frag grenade off his bandolier, pulled the pin and hurled it towards his foes. But the grenade spun wide and spanged off an overhead beam, bouncing back to stop dead not half a metre away from Crusher.

'Ah, Helmawr's balls,' he muttered. Just enough time to fling himself to the side as the grenade went off.

Crusher was floored but not hurt by the detonation. He sat up, shaking his head clear and wryly cursing his clumsiness. 'Heh heh, daemons take me for a fool...'

He should've watched what he wished for: suddenly a daemon was upon him, lunging out of the gloom with its jaws snapping and tentacles flailing. It was the other blue horror, and after the frag blast Crusher barely had the wits to fight it off.

The horror wrapped itself around the hunter, pressing its spongy, gelatinous flesh against him. Crusher strained to twist his head and neck away from the creature's slavering jaws, but new mouths were opening up along the horror's rippling tentacles.

Then, there was a staccato burst of autofire, and the horror was shredded, releasing Crusher as it entered its death throes.

As he shrugged the beast off, Crusher saw his salvation: Brokeface Edwydd was standing nearby, twin autopistols smoking.

Brokeface belched noisly. 'Ta-derrr! Got yer back, me kin!'

'Frag it, Brokeface, you on the second best again? You could've killed me!'

'Yeah, but I din't, did I? Saved yer sorry skin, din't I? I – yow!'

This last exclamation was prompted by a nip on the ankle from one of the flame-horrors that had spawned from the blue monster. The hunters got to work stamping the fiends out.

A few metres away, the other side of one of the tall tower's bulkhead walls, Jak 8-10 had likewise extinguished his miniature tormentors and was lurching toward the cultist who'd taken out the Blister Sisters. The Goliath had developed something of a bond with the outcast Eschers, mistaking their spiteful pranks for real affection.

'You clobbered the gals!' he snarled, swinging his spud-jacker, 'now Jakky-boy's gonna clobber you!'

Red-eyed, bloat-muscled Jak in his rage must have seemed a daemon of sorts to the cultist, who fumbled his defence and found himself on the receiving end of the lame Goliath's brutal blows. Jak 8-10 made shot, bloody work of his revenge.

A heavy creaking boomed across the dome – some ancient overhead pipework had given way and was disgorging its chem contents into the ventworks. The upper fans spewed out a fine haar of toxic droplets which spread through the thin air. It wasn't enough to reduce visibility, but the mist sizzled where it came into contact with walls, walkways, armour and skin. Every fighter in the dome was rendered vulnerable by the corrosive vapour.

Off on the right side of the dome, away from the rush on the barricade, Mumbles Mervik had got into a drawn-out exchange of fire with a cultist. Each fighter had the other pinned down across a tangle of twisted junk, both unable to rush to their comrades' aid.

Over on the left of the dome was Detective Muller himself, accompanied by Voidsmen. They were attempting to outflank the cultists and break round the side of the barricade. At first, the hunters had cut down the cultist outliers, but the advance had got bogged down either side of a rusted out old tractor unit. Both sides had each other pinned, exchanging shots and waiting for the ideal click to break cover.

Up on the walkways spanning the dome centre, Ratbite was hopping from platform to platform on his hairy ratling feet. He glanced over to the barricade wall. Some of the Voidsmen had scrambled to the top if it, bypassing the defenders, but were coming under fire from the reserve cultists lurking down the other side.

Ratbite giggled through stitched-up lips as he watched the Voidsmen reel and tumble from the barricade, blood spattering in wide arcs – but the abhuman sniper knew this was really no laughing matter. The Voidsmen's ranks were thinning rapidly. Before long, Gunn's Guns would be left to fight on alone.

Ratbite paused at a walkway junction and squinted at the container wall. He had to find a shot. Any shot.

There. Through a sliver-gap between containers, he could make out part of the cultists' hideous totem, and there, just to the right, the witch running the show. An arm from the elbow up, a shoulder, a slice of chest. It was enough.

Ratbite rested the barrel of his longrifle on the walkway rail and took careful aim. He counted out his prayers to the Throne, just like he was taught back in the Guard. He saw the shot, just like he was taught in the Guard. He was the shot, just like he was taught in the Guard. He took the shot, just like he was taught in the Guard.

Through the gap in the containers, Ratbite saw the witch spin and drop, blood spewing from his shoulderblade. He'd made the shot, just like he'd been taught in the Guard.

Ratbite giggled with sadistic satisfaction.

It wasn't enough, of course. The witch was down but not out. Summoning the energy of a true zealot, the heretic ignored the pain from the sniper wound and hauled himself to his knees before the totem. The hunters were closing in, but he had a higher purpose to serve. A holy mission, consecrated by the breaking of black bread and imbibing of bloody brews with the mighty Vokran and Keltor. Even as he felt his strength begin to ebb, the witch muttered his final, most obscene incantation.

Unlike the earlier summoning, the completion of this ritual barely stirred the stale air in the dome. But, though few knew it at the time, this lowly witch had just wrought dark change on the fate of Foulnest, of E-Sec, of Hacked Knee, perhaps even of the Primus Underhive and Necromunda itself.

This shift, though, things were going the way of the hunters. The cultists blocking the path to the barricade had thinned out. Down on the domefloor, the way was clear and even Voidboss Ray had rolled the flames out, having sustained and survived an improbable amount of cultist gunfire as he'd staggered about.

Gunn stared down from the walkway above and cracked a rare grin.

'Thanks for clearing the way, comrade!' he shouted down to his counterpart. Then, to the Guns, 'Forward, lads! Rush those sorry sons of sumpsuckers!'

Gunn, Drifter and Snags advanced along the walkways. Down below, Crusher, Brokeface and Jak made their move. Even Mumbles had taken out his opponent in the gun duel and was heading for the barricade.

The badzones took another turn, and the toxic mist faded away, the vents instead wafting in clouds of eyeball-sized spores. Such events were not unusual round these parts – the only uncertainty was exactly how the spores would react if overly disturbed.

The hunters didn't have to wait long to find out. Brokeface had somehow staggered to the gap in the barricades first and, lurching through to the other side, caught sight of the wounded witch. With a mad cackle, he raised his autopistols and opened fire, but the second best had rendered him sloppy and the shots went well wide, peppering the far wall of the dome.

One bullet didn't even get that far, instead making contact with a drifting spore a metre or so away from Brokeface. The spore ruptured, disgorging an expansive, opaque cloud of dust. The hunters coming up behind Brokeface found their line of sight to the cultists' lair completely blocked.

Gunn was about to spit a curse at Brokeface, but a movement way over to his left, at the far end of the barricade, caught his eye. Muller and one of the remaining cultists had broken cover and were charging at each other. Gunn paused to see how this would pan out.

The detective had his plasma gun raised and took a shot at the onrushing cultist, but it went wide, melting a nearby support strut. The cultist had better luck, tossing a frag grenade which detonated precisely as it hit Muller's armoured chest. He was flung back, slamming hard into the rusted out tractor.

As the frag haze cleared, it was evident that Muller was badly injured: the explosion had ripped his amour apart, and charred flesh and glistening internal organs were visible. Blood streamed from Muller's mouth as he slumped against the tractor unit. He twitched, perhaps hoping to make one last act of resistance against the cultist.

Gunn had a decent shot, albeit long range. He raised his hotshot las, taking aim squarely at the cultist's back. And then he thought back to the previous run-in with the Voidsmen, and how Muller hadn't hesitated to turn his plasmafire on Gunn.

By Underhive standards, Jonn Gunn might be considered an honourable man. Still, it was no great pain for him to break his aim and rush on after Drifter and Snags.

The cultist advanced with a crude metal club in his hand, and set about beating the last breaths of out of Detective Muller. Truth be told, he wasn't surprised it had come to this: hunting the Hellhounds had been his last job before retirement, and such stakes are as good as a death sentence, the way Necromundan luck tends to run.

And this wasn't the last murder of the shift. Beyond the barricade, by the cultists' totem, the wounded witch was writhing in agony, his dark work work done. Brokeface Edwydd had stumbled clear of the spore cloud and was heading towards the witch, intent on taking some point-blank killing shots with his autopistols.

'Freeze, creep.' The voice came from behind him. It was boss Voidsman Ray, burnt, battered but still standing, emerging from the spore cloud.

'Hey, hey,' said Brokeface. 'I ain't one of them, buddy. I'm one of Gunn's boys, I'm on your side.'

'I know,' said Ray. He pointed at the downed witch with his chainsword. 'But that sumpsucker belongs to me.'

The second best had Brokeface feeling bolshy. 'Over my dead body, you fragwit.'

Ray shrugged. 'Suits me.'

The two fighters charged at each other, Brokeface cackling and shooting wildly with his autopistols, Ray firing up his chainsword and taking careful aim with his stubber. Void-born discipline won out over booze-soaked bravado: Brokeface's bullets rattled uselessly off the nearby container units, Ray's single shot caught his enemy in the guts and dropped him to the floor.

'Nice try, scummer,' snarled Ray, driving his chainsword through Brokeface's chest. Then, he strode calmly to the totem and cut the downed witch's head off.

The surviving cultists were melting away into gloomy side tunnels, and neither party of hunters had much more appetite for battle. Betrayals went unpunished – the Voidsmen weren't to know that Gunn passed up a chance to save Muller, and the ties that bound the Guns weren't strong enough to demand vengeance for Brokeface.

By shift's end, word had come through from the other side of Foulnest that a different coalition of hunters – the Veiled Cartel, Savage Kittens and Slimehouse Golems – had cornered the Hellhounds, fighting a parallel battle. There, the hunters had likewise prevailed, but notorious boss Hellhound Vokran had escaped with some sort of abominable fiend summoned during the fight. Jonn Gunn's work in E-Sec was not done yet.

Over the next couple of cycles, news spread of how the lastest scouring of Foulnest had restored Helmawr's light to that corner of the Underhive. Gangs, mercs, green hivers, dregs and, of course, the Merchant Guilds all scented opportunity and before long the E-Sec badzones were alive with fortune seekers. Still, as they say, the brighter the light, the darker the shadow, and it wasn't long before Foulnest began to live up to its old reputation.

That, though, is another downhive tale...